AI-based techniques for personalized and playful education

University of Trento

PhD Programme in Information Engineering and Computer Science
Cycle: 39

In modern and heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is crucial to nurture individual potential, needs and motivational factors.

The goal of this PhD thesis is to investigate the potential of combining gamification mechanics and adaptive personalized learning, analyzing the impact in terms of students’ achievements, participation and motivation. In particular, the PhD candidate will investigate AI-based theories and techniques for the development and validation of an  open, content-agnostic, and extensible platform for personalized playful learning. The platform will be validated in different formal and informal educational contexts.

The ideal candidate has a background in Computer Science or Cognitive Science. Game design, educational and cognitive psychology, motivation theories, knowledge on designing and conducting experimental studies, experience with quantitative and qualitative data analysis techniques are a plus for the application and should be acquired during the Phd training.

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